UI-Programmer

UI Programmer


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UI Programmer

Hi, I’m Èric Solà, the UI programmer of Duck Dev, and my contribution to this project have been:

UI

This is the User interface, which is quite simple, but is enought to show the player what he have to know

Atlas:

Functionality:

Shows the Max life of the player and his current life

The first one shows the player’s stamina and the second the final boss life. They are made to adapt to the values that it’s showing. Even if you change the amount of stamina of the player the bar will always move inside the container.

Counters are used to show the amount of items the player has. In this case you can see the rupees counter.

This frame shows the item that the player is holding also it turns to red when you are using the item.

Dialogs are shown letter by letter and also they can be complete by interacting again.

This is the main menu of the game:

Resume: Return you to the game.

Load: Load the last checkpoint.

Controls: Showns the gamepad controls.

Quit: Closes the game.

Cutscenes

Cutscenes are the main way to show the story to the player. In these system we are able to move entities and UI elements, and also make player interact with the dialogues.